Skeleton — inside, outside, or water
Reference: Skeleton
Four ways to hold a body up, and the choice sets a hard ceiling on how large the creature can get.
The four, and what each costs
- Endoskeleton — bone or cartilage inside. It grows with the animal, so there is no size limit from the skeleton itself. Vertebrates. Sharks use cartilage rather than bone: lighter, more flexible, and it does not fossilise well, which is why shark teeth are most of the record.
- Exoskeleton — chitin worn outside. Excellent armour and leverage, but it cannot grow. The animal must moult, and is soft and defenceless each time. Combined with air-tube breathing, this is what keeps insects small.
- Hydrostatic — muscle working against enclosed fluid, with no hard parts. Worms, jellyfish, and the octopus arm. It allows deformation nothing rigid can manage — an octopus passes through any gap its beak fits through, because the beak is the only hard part it owns.
- Lignified cell walls — the plant solution. Stiffened cellulose, built cell by cell, holding a redwood upright for a hundred metres with no skeleton in the animal sense at all.
Every creature on this axis
| Creature | Skeleton |
|---|---|
| Horse | Endoskeleton (bone) |
| Bat | Endoskeleton (bone) |
| Whale | Endoskeleton (bone) |
| Eagle | Endoskeleton (hollow bone) |
| Shark | Endoskeleton (cartilage) |
| Octopus | Hydrostatic (beak only) |
| Dragonfly | Exoskeleton (chitin) |
| Frog and salamander | Endoskeleton (bone) |
| Snake | Endoskeleton (bone) |
| Oak | Lignified cell walls |
| Dragon Traditional | Endoskeleton implied |
| Pegasus Traditional | Endoskeleton (bone) |
| Griffin Traditional | Endoskeleton (bone) |
| Centaur Traditional | Endoskeleton (bone) |
| Sphinx Traditional | Endoskeleton (bone) |
| Phoenix Traditional | Endoskeleton (bone) |
| Mermaid Traditional | Endoskeleton (bone) |